Invocation Benefits -
A god’s worshippers can call upon the power of the deity when in need by taking one or more full rounds to chant, meditate, pray or otherwise contact the god’s spiritual essence. To invoke a god, the character must do nothing else during the entire round.
How long the invocation benefits can be “stored” before it is lost is entirely dependent upon the situation and is left to the DM’s discretion. In almost all cases, the task, feat or endeavor for which the worshipper desires the god’s boon must be specified and be undertaken immediately. Worshippers who invoke their gods too often will find he develops a deaf ear to their nagging pleas.
Corean: Each round that a worshipper invoked Corean, she can add +1 to any of the following die rolls: Craft or profession rolls involving blacksmithing, forging or creating weapons; survival rolls used to start campfires or light torches; knowledge or profession rolls related to smithing, war or fire. Those in battle can also invoke Corean, and for each round spent invoking the Champion, +1 can be added to their next attack roll. The maximum benefit derived from invoking Corean is +3 in all cases.
Madriel: The devout of Madriel who spend a full round invoking the redeemer’s name gain a +1 bonus on saves against negative energy attacks as well as the ability to heal one extra point of damage per healing spell. Worshippers can pray for three consecutive rounds for a maximum of a +3 on saves or can pray for one round for a maximum of +1 per die for healing spells (no bonus for 0 level spells).
Tanil: For every round that a character spends invoking Tanil, she gains a +1 bonus on her next attack roll with ranged weapons or a +1 on any roll involving music. The maximum invocation benefit gained in this manner is +3.
Hedrada: The devout of Hedrada who spend a full round invoking the Lawgiver gain a +1 bonus on any rolls made to determine the truth (such as sense motive) or to resist outside emotional manipulation (such as most will saves). This bonus is increased by +1 for each additional full round of invocation, up to a maximum bonus of +3.