Shelzar Under-city Stalker
Shelzar Under-city Stalker
While none know for certain which ancient empire carved out the long forgotten city that lays submerged beneath the streets of Shelzar, many of the City of Sin’s less distinguished residents prefer to walk the shadowy streets of the under-city than the sunlit avenues of the city’s surface. The under-city is a vast subterranean network of tunnels, buildings, catacombs, treasures and secret hide-aways that have partially been merged with Shelzar’s sewer tunnels and partially remains lost and unexplored by the masses above.
Skulking rogues, daring treasure seekers, wary titanspawn, desperate criminals, brave bounty hunters and deadly assassins have all gleamed the secrets of the stalkers from the dark goddess Belsameth, who seems to have gained a large following within these dark and forsaken under-streets; the gifts of this specialized brand of adventurer cannot be learned or taught by another mortal, only Belsameth may whisper the secrets to those she deems worthy.
To qualify to become a Shelzar Under-city Stalker (SUS) a character must fulfill all the following criteria:
Base Attack Bonus: +3
Alignment: Any non-good
Feats: Blind-fight, Alertness
Skills: climb 5 ranks, knowledge (dungeoneering) 3 ranks, swim 5 ranks, knowledge (local) 3 ranks
Special: Must have survived beneath the city streets for one month or longer dedicating any and all kills during this time to Belsameth, the goddess of murder.
Balance (dex), climb (str), decipher script (int), Disable device (int), escape artist (dex), hide (dex), jump (str), knowledge (architecture & engineering) (Int), knowledge (dungeoneering) (int), listen (wis), move silently (dex), open lock (dex), search (int), survival (wis), swim (str), use rope (dex)
Skill points: 4 + Int modifier.
|1||+0||+2||+2||+0||sewer animal companion|
|2||+1||+3||+3||+0||Darkvision +10 ft.|
|3||+2||+3||+3||+1||1st favored enemy|
|5||+3||+4||+4||+1||Darkvision +20 ft.|
|7||+5||+5||+5||+2||2nd favored enemy|
|8||+6||+6||+6||+2||Darkvision +30 ft.|
|10||+7||+7||+7||+3||Blindsight 20 ft.|
Sewer Companion (Ex): The Stalker gains the services of an animal companion as a druid of the same level as his level in the SUD prestige class. Levels of Ranger or druid stack with levels in the class for determining the animal companion’s hit dice and abilities. The animal (or vermin) must be one of the following: dire rat, snake, crocodile, riding dog or medium monstrous scorpion.
Darkvision (Ex): The Stalker adds this bonus to her current range of darkvision, if he does not have darkvision he gains it at the stated range.
Favored enemy (Ex): As the ranger class ability; due to the stalker’s selective field of specialization, he may only select the following types of enemies: aberration, animal, humanoid, magical beast, monstrous humanoid, ooze, undead or vermin.
Shadow’s cant (ex): The cant of shadows is a secretive language developed by members of Belsameth’s midnight cults; the cant is composed of whispered, single-syllable words and silent hand gestures that convey meaning to others one might encounter upon the dark passage ways and midnight roads so often frequented by creatures who lurk in the shadows. Knowing the cant is not a guarantee that a Belsamite will not slay you, but they are less likely to do so lest you openly worship an opposing deity or are causing problems. Having spent so much time within the tunnels marked and travelled by the cultists, an under-city stalker has learned the basics of this secret language. Few outside of the church of Belsament knows this cant and those outsiders who do would be foolish to pretend they held membership within the church or its cults simply because they speak this rare tongue.
Underground master (ex): So comfortable has the stalker become in the darkened tunnels below the earth that he gains a familiarity within the sculpted halls of a dungeon’s depths. Within a dungeon (subterranean cavern of worked stone) the stalker gains the following benefits: know direction and depth, +2 competence bonus to initiative, listen, search and spot. Furthermore, the Denizen ignores the usual penalties that apply for fighting in cramped quarters.
Under-city engineer (Sp): The stalker’s connection with the under-city’s chaotic flow and sprawling tunnels grants him a limited ability to make minor and temporary adjustments to the very structure of the sub levels. Whenever the character is in an underground terrain that is predominantly worked stone, he may cast the arcane spells, Passwall and wall of stone (duration changed to one hour/level), once per week. These spells are cast as if the character was a wizard of a level equal to his levels in this prestige class; other levels in an arcane casting class have no effect upon these spells or their duration.
Blindsight (Ex): The stalker gains the blindsight ability and can sense the presence of creatures within range whether he can see the creature or not.